The DAD Development package is a cluster of files that are intended to explain much of what went into Daedalus: Alien Defense as far as scripting, resource, and the development system used to put it all together. Contact Ty Halderman if questions, either at ty@teamtnt.com or preferably on the forums at ZDoom.org. This zip file contains: DADACS.TXT - General comments, philosophy and explanations of how the 38,000+ lines of ACS code came to be and how they were used. DADBUILD.TXT - Contains comments about how Daedalus was put together, and some of the build philosophies. The ACS subdirectory (see DADACS.TXT for general details; most files are well commented.) Maps: D2KGG01.ACS D2KJV02.ACS D2KJS03.ACS D2KGH04.ACS D2KPS05.ACS D2KRC06.ACS D2KTY07.ACS D2KRC08.ACS D2KGG09.ACS D2KGH10.ACS D2KDH11.ACS D2KRC12.ACS D2KAG16.ACS D2KAG18.ACS D2KAG19.ACS D2KDN21.ACS D2KGG22.ACS D2KRC23.ACS D2KGH24.ACS D2KDN25.ACS D2KMJ26.ACS D2KUBAHN.ACS (MAP27) D2KTY28.ACS D2KTY29.ACS D2KMJ30.ACS D2KGG31.ACS D2KTY32.ACS Non-map levels: D2KTTUBE.ACS (MAP 13, 14, 15, 20) - TTUBEs for each hub D2KXX00.ACS dummy map in case of IDCLEV, not used Included files: D2KHINT1.ACS Hints for hubs 1-4 D2KHINT2.ACS D2KHINT3.ACS D2KHINT4.ACS D2KELEV.ACS Elevators D2Kmovie.ACS Credits movie (2 files) D2Kmovst.ACS D2K.ACS Main #include file D2KIncl.ACS Definitions/declarations LIBEnemy.ACS Random enemy LIBMOut.ACS Message output functions LIBmstr.ACS Message storage arrays LIBUtil.ACS Utility functions MSGDEFS.ACS #defines for messages /// end of file